They actually develop believably as people and learn from their experiences. Although the game does flirt with them, from "feisty redhead" Loreen to would-be "knight in shining armor" Nathaniel, the snappy dialogue keeps things humorous, and the characters actually learn from their boneheaded mistakes and don't make them again (or at least, make new and entertainingly fresh mistakes). It would be easy for the plot and character to fall into dull stereotypes. That said, if you don't foresee a romance between Nathaniel and Loreen from the first sparks of their bickering, you're obviously skipping the dialogue. No one swoons, no one clasps anyone to a heaving bosom, and dark and stormy nights in which white shirts cling alarmingly are right out. This backs you out of the puzzle altogether and resets it, which is good if you're doing certain puzzles and you think you've gotten stuck, but frustrating if you were almost done.Īnalysis: If you're familiar with Orchid Games from its romantic Heartwild Solitaire series, you should know that there isn't a bit of purple prose to be found in Royal Trouble. Be careful not to click outside of a puzzle window, however. Simply wait until the skip bar fills and click it to skip. If this doesn't sound appealing, don't fret all puzzles and mini-games are skippable with no penalty. Because of this, they take a much keener eye for detail than the typical hidden object fare. No, Royal Trouble has only a few hidden object scenes, and they involve things like finding unbent nails. Nor does the game fall into the trap of placing objects where they have no business being (why is there a hammer in the bathtub?). There are no inexplicable hidden object scenes where you are for some reason compelled to discover a rubber duck, a toothbrush, and a ladies' fan, yet only one object amongst the multitude is actually added to your inventory. For example, you might pick up a hairpin, and in a lock-picking mini-game pick a lock to a cupboard with it, and then take the dog food within, combine it with a sedative from your inventory, and use it on a guard dog in order to sneak past him. Most of the game consists of fairly logical inventory puzzles, with occasional mini-games. Your ultimate goal, of course, is for both Nathaniel and Loreen to escape. You can combine objects within it by clicking on one and then the other, and use objects from it on "gear" locations. Your inventory will fill up at the bottom of the screen. The cursor will change as you hover over various hotspots: to a hand, when it's something you can pick up to a gear, when it's something you can manipulate with another object and to a magnifying glass, when it's something you can examine, perhaps for a clue, perhaps to zoom in to another view, perhaps just for a bit of flavor text. Royal Trouble switches you back and forth between Nathaniel (brown inventory) and Loreen (blue inventory). But if you bring your point-and-clicking A-game, you should be able to ensure that these two crazy kids get their happily ever after in the Orchid Games adventure Royal Trouble. And the way they (inadvertently and hilariously) foiled each other's initial escape attempts doesn't seem too conducive to a happy relationship. That would put a damper on anyone's mood. I mean, they both woke up to discover themselves captive in a dungeon. Sure, you can't blame them for being cranky. Princess Loreen and Prince Nathaniel got off on the wrong foot.
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